The Dungeons of Daggorath Video Game

 Content Table:

Introduction: 'The Dungeons of Daggorath' is a video game for the TRS 80 (affectionately known as the trash 80), released in 1982 by DynaMicro. The game is mostly black and white (although it does have some artifacted red, green and blue colors), and is about 8K bytes in size.

8 thousand bytes! That is less then the size of this 1 webpage alone. Who can imagine how tight and brilliant the code must have been to make such a great game fit in to only 8,000 letters and #s.

Some have called it the original Doom or the first 3D shooter. Alot of us who have played it have not defeated it because it is a very challenging game. It requires the players full maximum attention, alertness, and dexterity. It requires that the player be able to keep his wits together in the heat of a hot chaotic battle when all the odds are against him. MANY people have played it and loved it and somehow left it behind and continued with their lives only to have it haunt their memory and leave them wondering if they will ever defeat the evil wizard. The game is such an experience, even with the crummy sound and graphics that the TRS-80 yields, the author has tweaked that slow machine to its limits. It gives one the biggest euphoric rush of adrenaline and actually makes one tense and sit up and sweat and join in, like one is actually there. It actually takes skill.

This page is for the dungeon adventurers. Those who survive it are called Adventure Survivors -peace be upon them-. There are thousands of us from all over the world. Dungeons of Daggorath is a powerful gaming experience.

A PC-Port is Available.

Richard Hunerlach has put in a tremendous amount of work converting the original source code written for the Tandy Color Computer over to the standard PC so that you can play Daggorath in Windows without a buggy emulator. It works great! Mad props goes out to Rick Hunerlach for all of his hard work making this dream come true for so many.

PSP Port


Trevor Gerbrand (darkweb) has made it possible to play Daggorath on a play station portable using the
PSP port. This is so cool! It does away with the old keyboard-based command entry and lets you enter all the commands with the psp keypad buttons instead. This will add a fun new element to the game play. The Dungeons of Daggorath has a lot of potential on the PSP, even to entertain the new generations. This is a beta version release. You can send your thanks to the PSP port-programmer here darkwebcrypt at hotmail dot com. Keep up the great work Darkweb!

Game Internals

Richard Hunerlach has studied daggorath's original source code and has written a page explaining the many hidden variables & hidden processes that make Daggorath tick. He even goes so far as to reveal a hidden bug in the code. The Daggorath Internals page is a very exciting resource for Daggorath fans. is Hosting Daggorath Discussion Forums.

These forums are really on fire. Daggorath fans from everywhere are contributing. These discussion forums are definitely worth checking out. Mad props to Micheal Spenser, a Daggorath fan, for hosting these discussion forums for us for free & without any annoying advertisements on his server he has running out of his house.

Prophecy Fulfilled - check it out!
Reversal of the Covenant's 7 Curses.

This is a good source of info on how Bible prophecy has been fulfilled, using verifiable, irrefutable historical proofs.

The Sourcecode for the Dungeons of Daggorath was Available.

Programmers and developers who were interested in porting this classic to the PC were able to purchase the sourcecode for $95. Many programmers have already done so, but this process is no longer available. I seem to have lost contact with Doug. Anyone who wishes to actively take part in the porting process can do so at the new daggorath developers forum which is maintained by the noble Micheal Spencer and moderated by the prestigious Rick Hunerlach.

Contact With the President of DynaMicro, Inc. Has Been Established!

The president and founder of the team that created the Dungeons of Daggorath is a brilliant person named Douglas J. Morgan. He headed the programming team. He is a magna cum laude graduate from both Massachusetts Institute of Technology with a Bachelors Degree and Stanford University with a Masters Degree, both in Computer Science and Electrical Engineering. Mr. Morgan was also a National Science Foundation Fellow. He has over 25 years of experience in the computer and hi-tech industry with an early background in programming, design, and project management with companies such as Computer Sciences Corporation, Hughes, NCR, and Hewlett Packard. He founded and served from 1981 to 1984 as President of DynaMicro, Inc., a software and computer game development company known for its development of the national best selling game Dungeons of Daggorath.
Mr. Morgan also served as Chairman of Unified Technologies, Inc. He served as Vice-President of Engineering for Hirsch from 1985 to 1989. From 1989-1994, he served as President and Chairman of Stratos Scientific Corp., and from 1995 to 1997, he served as the Chairman of Visual Technologies, Inc. From 1995 to the present he has served as President and CEO of Performance Strategies, Inc. He is also the holder of 5 U.S. Patents relating to networking, security and computer systems design.

Douglas has agreed to do an interview with us. Many questions have already been submitted to add to the interview. In time, it will be released here.
He has also granted a license agreement for all emulator developers, programmers or any other person or persons who wish to develop, produce, duplicate, emulate, or distribute the game on the sole condition that they exercise every effort to preserve the game insofar as possible in its original and unaltered form. In this license he also offered a copy of the source code. Yes, it still exists!
Previously, in an email, he said:
"Its been many years since I and some friends wrote and played Daggorath - but its still one of the things I'm proudest of in my life...I would be happy to provide whatever information I can. It really was quite a project - first to develop the game, then to sell it to Radio Shack, and then to go back and work for an additional 9 months to compress a game we had written tightly in assembler in 16K down to 8K without losing the essential elements that made the game appealing. ..I was thrilled to discover that this game...still resonates with such a cross-section of people."

Email from Douglas J. Morgan
Sent: Monday, August 06, 2001 11:12 AM
> Someone asked that these questions be included in the
> interview. They are very good questions.
> 1) have you done work on any other games aside from
> daggorath? or worked on any other software?
No, none that were ever produced. We had started on a sequel called "Crisis on Calistar", set in a space station which had been taken over by numerous varieties of aliens. We actually had creature graphics, the story, some of the plot elements and weapons, but the unfortunately got distracted on some big consulting projects and never finished it. To this day that remains a regret. It would have been another great game and shared elements of Daggorath like weapons you had to learn how to enable (flasks), a second station to which you got beamed just when you thought you'd licked the original one (the 4th and 5th levels and the real Wizard), site-to-site transporters that moved you around the station more quickly and effectively, etc.
> 2) describe the full nature of all the flasks in the
> game.. it seems hale calms the heart and thews gives
> strength while abye poisons.. but the manual says the
> only way to learn the true effects is by using them in
> different situations, could you reveal these
> situations for us?
As best I remember, you have in fact identified the primary use of each flask. Of course they could also be used as crude weapons, or be dropped to delay the creatures as could any object. The manual's instructions were just to insure that people worked to incant the flasks and used them to find out how they could help (or kill you...).
> 3) what do you think about all the modern 3d 1st
> person type games now that owe some gratitude to
> daggorath?
I play some of them occasionally. I think the graphics are amazing. But personally I still think the abstraction and visual simplicity of Daggorath - necessitated by technology limitations - when coupled with the realism of the sounds, actually added to the drama and the ability of the game to pull you in. The variable heartbeat was in my opinion the breakthrough innovation because it gave the user a direct physiological que that people responded to physiologically. When the screen heartbeat sped up, people's own heart rates actually increased.
> 4) what was the inspiration for the dungeons of
> daggorath? obviously lord of the rings by Tolkien,
> any others?
Both Phil and I had a love of fantasy adventure, Tolkien certainly ranking high on the list, and the rest just came from many long nights and all-nighters spent brainstorming what would make the game more exciting and fun for us and for others.
> 5) how did you code such amazing sound effects?
The sound effects are totally the result of Phil Landmeier's genius. He was the one who first suggested that the CoCo A/D could produce full featured sounds and then developed custom hardware and software to help him play with and refine the sounds. Radio Shack themselves were amazed when we went and demo'd the game for them at what their own machine could be made to do. When Daggorath first came out, the sounds were the feature that put it head and shoulders above every other game on the market, none of which did much more than beep and pop. Copycats soon followed, but it was a couple years before I started hearing games that contained sounds with anything like the sophistication of Daggorath. BTW, I have actually lost track of Phil. He unfortunately had some legal entanglements some years later and pretty much went underground. If anyone knows of his location I'd love to hear from him or get an email address.
> 6) daggorath was such a change from the dull, repetitious,
> infinite level games that were being produced at the time.
> what was the general response among other programmers
> at the time daggorath was released?
We actually weren't in contact with hardly any other game programmers and rarely heard anything directly. Most of the feedback we got was from the Radio Shack magazine. At the time it included a Games section which often contained a whole page or more of people's comments, hot tips, questions, notices of game clubs, etc relating solely to Daggorath. It always gave us a lot of satisfaction to see the level of excitement and pleasure the game continued to create. But it was a complete surprise when you (Louis) contacted me recently and I found that people still remembered and appreciated Dungeons of Daggorath after all these years. It was a great piece of my life, I'm happy that it provided similar excitement and fun to others. Again - kudos to my genius ex-partner Phil Landmeier who had the original inspiration for the game and was a major architect of its features, and to Keith Kiyohara who did much of the brilliant coding and also contributed to our many brainstorming sessions developing the game's structure and features. And of course to April Landmeier, Phil's wife, who did all the artwork and gave us an amazing set of creatures to work with. Great job all. The only extant version of the code is an actual listing, complete with comments, on computer paper. If someone is willing to pay the price of duplicating it at Kinko's and mailing it to them, I will make a copy and forward it. Please let me know if you get any such requests...

"Just read over your site with the new additions and really enjoyed it. Made me realize there was something I wanted to add... I want to acknowledge one of our game testers - Aran Rice, who was about 11 at the time and who later became and remains one of my best friends. (He's currently the manager and soon to be owner of Dandelion restaurant in Boulder, CO.) He spent literally hundreds of hours playing and evaluating the game during its development and made a number of suggestions that were incorporated in the final version. (He got paid for his testing - I think his friends thought he had the best summer job in the world.) He also saved our collective asses. Here's the story...

About two days before final release to Radio Shack he was playing all the way through the game a last time or two and came to me and said "I'm not sure quite what happened, but the game just froze while I was fighting the Real Wizard..." We went back to look at it and couldn't determine whether it was a power spike that had tripped up the processor or whether something had actually occurred in the game. What followed was a 36 hour marathon with Aran playing the game trying to recreate what happened (naturally, since it occurred on the 5th level, it required running through the entire game every time just to get near where the problem occurred...) and with the rest of us scouring the code to try and see if we'd missed something. It was tough to keep at it and not to just try and explain it away as a hardware glitch, but we couldn't take the chance that we'd overlooked something. Literally 12 hours before we were supposed to ship, Aran made it happen again! Now we knew it was a real bug, and we had a better fix on the circumstances that created it. If I remember correctly - Keith finally psyched it out (some kind of totally obscure counter overflow or reset problem relating to the Wizard that only occurred under specific conditions). We got it fixed, retested it, and send it off to Radio Shack -and to my knowledge, despite the amazing complexity and compression of the game code, not a single bug or error has ever been discovered since in the game. I don't think you all would still be around saying how much you enjoyed the game if after getting all the way to the 5th level and facing the Real Wizard, the game had suddenly frozen on you... And I don't think Radio Shack would have been too happy either... So kudos to all for the quality of the coding, to Aran for his diligence and his last minute heroics, and to Keith for finally solving it. Just another story from the annals of Daggorath lore that I thought your readers might enjoy."

Keith S. Kiyohara, a Co-Creator who did much of the brilliant coding and contributed to the many brainstorming sessions developing the game's structure and features has just contacted us!

Email from Keith S. Kiyohara
Sent: Thursday, August 16, 2001 12:16AM
...I have fond memories of working with Doug and Phil on the game. As Doug, recalls in the interview, Phil's work on the sounds was just awesome. If I remember correctly, the sound code occupies all of about 500 bytes or so including the data.
If anyone has questions about the code, I'd be glad to answer them. Although it's been 20 years, I can still recall a number of the details. Heh, I spent a lot of time working and reworking the code to make it fit.
There is a vanity semi-easter egg, but I never expected anyone to find it since the ROM's were contained in a cartridge. I think we ended up with about 5-bytes left over so I stuck my initials at the very end of the ROM. I think I was hoping that a future archeologist would dig up a old cartridge and have to puzzle out the meaning of those last 3-bytes ;)
Thanks for great web page!

Two Complete Walkthroughs for the dungeons of daggorath have been written.
WALK-THROUGH version 1.20.01
TOUR published in a coco newsletter in 1985. by Vernon Nemitz.

Emulating the Dungeons of Daggorath on a PC With the Return of Coco Emulator:

This emulates Daggorath the best and is the easiest to get going. The author of the emulating software can not be reached and although the emulator is incomplete, it will play Daggorath. Using this emulator the heartbeat can be heard along with other sounds (unlike the other emulators). There is no option to save but it will load games that were saved on other emulators.

  1. Download the abandoned Return of Coco Emulator.
  2. Download the game files.
  3. Unzip these files in the same folder and run the Return of Coco executable.
  4. Go to the DEVICES menu and select DRIVE 0
  5. Select Dagorath.dsk
  6. press ALT+ENTER to make it run Full Screen
  7. type RUN "DAG"

Thank you Aaron Oliver for finding this gem and sharing it with us.

Emulating the Dungeons of Daggorath on a PC With MESS32 Emulator:

This emulates Daggorath well but is a MESS to set up and get working. A big MESS. The instructions below can help but much tinkering and time is still required. The documentation is lacking as well.

  1. Download the most current MESS emulator.
  2. Download the ROMs for MESS.
  3. Unzip both these files.
  4. Put the ROMs files in the folder with MESS32.EXE
  5. Run GO.BAT
  6. or type "MESS32 COCO2 -CART DUNGEONS.ROM" (no quotes)

If you want to exit the game you must press the (Scroll Lock) key. Then press the (Esc) key. If you get it working do not uninstall it or delete the directory because a second installation will prove futile even after messing with the win registry.

Thank you David Dutton for recommending the MESS emulator.
Thank you Tim Lindner for supplying the new Daggorath ROM that runs Daggorath on the MESS emulator better.

Emulating the Dungeons of Daggorath on a PC With Jeff Vavasours' Coco II Emulator:

This emulator crashes easily. The heartbeat often will not work. It is of medium difficulty to install. Its saving grace is that with this one, you can SAVE THE GAME! So if you use this one, save often with different filenames before it crashes again.

  1. Download Jeffs' Coco Emulator v1.5
  2. download Coco Rom, pak, &dsk -do to legal matters the rom and emulator must be separated on this webpage.
  3. Use pkunzip.exe or winzip to unzip all these files in the same directory(folder)
  4. Run 'coco.exe'
  5. Press the [F2] key ... press the [page-down] key and go all the way to jogos3.dsk
  6. Once highlighted press [0] thats the zero key... and press the [Esc] key
  7. Type 'loadm "dagorath.bin"' -use the double parentheses, then hit [ENTER].
  8. Type 'exec' [ENTER]
  9. If the above does not work then press [F3]
  10. Go down to 'go.pak' [L]

Trouble Shooting:

Emulating Daggorath on a PC will make the game lock up, have messed up sound, and a poor screen refresh. It does the game a great dis-service. Try different emulators (I hear the coco emulator for the Apple is flawless)

About Castles of Tharrogad

Castles of Tharrogad is not the real sequel to the Dungeons of Daggorath. It has different creators which explains why it sucks. It is the biggest waste of time. It has huge, complex maps that are easy to get lost in. There is no action. It's mouse based. You do not have to use your head, but you do have to spend hours using graph paper to figure out where you are. Please! Do not ever play it, or even desire to play it. It has nothing to do with the Dungeons of Daggorath. Several people told me this, but I was hard headed and had to beat it because it is said to be daggoraths sequel, But now I know. HEED MY WARNING!!!!!

THARROGAD This is a working copy of 'The Castles of Tharrogad'. Just download the above Tharrogad link and go get a COCO3 Emulator and you can see for yourself that it sucks.

The Meaning of "Daggorath"

"Stanley M. Jeram" has presented the following enlightening comment on the meaning of the word "daggorath":
"(the following) is a document from a Tolkien webpage. It talks about the language that Tolkien uses in his novels. It also mentions the word Dagorath, and the meaning, and where it is used in the novels. The meaning is "Battle". I think that the creators of the game probably took that word and added another "g", because the other word, Dagorath, is copyrighted, so they made the word Daggorath. They made a game Dungeons of Daggorath, which means, if you use Tolkien's interpretation, Dungeons of Battle, which clearly makes sense."

'...Before the collective plural ending -ath (see below), we would not expect to see the subsequently developed vowel o. For instance, we would expect the collective plural of dagr "battle" to be dagrath (not attested), unaffected by the fact that dagr had later become dagor when it occurred as a simplex (by itself). Yet in UT:395, 396 we find, not dagrath, but dagorath, though there can be little doubt that the latter is a historically unjustified form: R was not final or syllabic in dagrath, so no o would develop in front of it, and dagorath must be formed on analogy with the simplex dagor....'

Game Manual & Level Maps

The full instructions for the Dungeons of Daggorath.

A Note About the Ending

-do not read if you have not beat the game-

Some people have been somewhat disappointed by the ending. I often hear 'All that hard work and time for a disappointing ending'. The last ring is very hard to incant and once you do, a new wizard appears with a new symbol on his cloak. The star is the new symbol, the evil wizard had a crescent moon. The line of text says 'BEHOLD!!! DESTINY AWAITS THE HAND OF A NEW WIZARD'. Have you ever wondered about this ending? Now that you have beat the game, you are the wizard with the magic ring. A crescent moon represents a fading moon when the light of truth reflected on to the world of being is slowly fading and being replaced with ignorance. This represents the end of the world. The Star represents a guiding light, or a sun which shines anew the light on to a happy healthy growing planet. Maybe one would have to be a powerful wizard of the mind to finish such a game. Imagine how many people there must be who could not make it to the wizards list for lack of courage, wits, and determination. I hope for these people that time has given them what they need to come back and answer the calling.

The rings, (vulcan, rhime, joule, and the ring of endings) seem to be out of The Ring of Nebulan, or Tolkien. That would explain why they always turned back into gold. I got stuck on a riddle many years ago. I figured that Vulcan rhimed with Tolkein and the answer to the clue was to be found from reading that trilogy, which I did. :)

-=The Wizards list=-

If you defeated the game, make an entry in the Daggorath Player Discussion Forum and tell us your name and that you won. You will be added to the list later. Its time those who defeated the wizard get the recognition they deserve. Those who wear the ring of Endings. Those who share the destiny of a wizard.

  1. Kevin Muenzler -defeated the game on the real thing.
  2. Aaron -at age 13 in 1985, on both the Coco, and the emulator.
  3. Louis -(webservent) defeated the game in '97.
  4. Alan J. Orlaski -beat the game in '83
  5. Maxim H. Weinstein
  6. Brad Cumming -beat Daggorath in '85.
  7. Dave Bacon -became a wizard in '84.
  8. Dave's friend
  9. Luis de la Fuente
  10. Jerome Marella -defeated it back in '84.
  11. Mike -defeated on the coco.
  12. Keith Kornegay -defeated the Wizard at age 9 in 1983. Again in 1998.
  13. Chris Kornegay -1983 and 1998 The Kornegays are father and son and they beat the game without saving! A truly difficult accomplishment which requires much skill.
  14. John Hoskins -beat the game in just two weeks in '86.
  15. Steve Tabah -'97 on the emulator, "WooHoo! ***** Ring! Is that all the ending is ..., man what arip off!"
  16. Joe -My first attempt was in 1983, age 13, but failed. I had the "burn" to play again later--1990. This time I defeated the Wizard, and never forgot the saga of Daggorath. Great page. Thanks.
  17. Meredith Dixon -I last played and won the game in 1984.
  18. Bob, the elf with one red shoe -back in 1986, myself and a fellow gaming pal beat D of D at exactly 4:21am. Never has a game raced my heart rate, such as Dungeons of Daggrath.
  19. Jon French -kicked the wizard's ass in '97 on emu.
  20. Nick -beat it in 1985? -what a ground breaking game!
  21. Matthew J. Molner ( -I beat DoD 12 years ago on my Color Computer 2.
  22. mystic -I was blown away... I saw the damed screen with the heart beating away and the nostalgia rush was amazing.
  23. Tristan -I remember that we had to save a lot!
  24. Bandwidth -Beat the wizard '84, been into 1st person 3D games and simulators ever since.
  25. Neotronica -Anyone out there know who the author(s?) of the game is, or where he can be contacted? Would be nice if someone could get an interview with him. I've played so many new games (Unreal, mech games, Dooms, etc, ) but nothing ever captures what Daggorath had, even despite its lack of "intense" 3d graphics. What Daggorath did on such a machine as the coco2 (all in 16k!!!!!) is pretty damn unbelievably good coding.
  26. steve -I was amazed to see a page for this game. I was also one who got a huge rush when playing this game. I did beat this game back in 1984.
  27. BaZ
  28. Steve Coll
  29. Paul V -I ran it here at work and seeing the screan and the beating heart gave me a chill!!
  30. Scronan -The wizard plagues me no more, as he fell along with his minions! I knew there were more of us out there! Kudos to all!
  31. Phred -I understood the ending. I started thinking about the game again a few weeks ago and decided to search for it on the net, and here I am.
  32. Neil Mulder -..kicked the wizards butt (took a couple of days to incant the final ring though). Many a night I would go to sleep with the lub-dub heart beats sound stuck in my head.
  33. Ryan Rayner -There are things from childhood that you never think you are going to be able to ever relive. Thank you for giving us this chance. I got the emulator working and incanted the final ring after a few days. It was an amazing rush...
  34. Charles Retzlaff
  35. Luke Cashdollar
  36. Rob Vaughn -I defeated the wizard on the original game and have missed playing it for years. There is still nothing like it!
  37. Jason C. Dunn
  38. Erick Ritchie -The bane of the evil wizard still plagued me, all those years later.
  39. Dark Fact
  40. AJ Corus
  41. Ilyas Khan
  42. Matt Huntington
  43. Bill Martin
  44. John Martin (Bill's brother)
  45. Russ Magee
  46. Montana Quiring
  47. Joey Cabral
  48. Bear949 -Beat the game WITHOUT SAVING! A very tough thing to do.
  49. dave
  50. Marcus de Puit
  51. Hologram -Congratulations Wizard!!! who also happens to be the same person who asked the questions that Douglas J. Morgan aswered on 8-6-01.
  52. Joe Delan
  53. Ilyas Khan Elahi
  54. Cole, CPL Sean
  55. Ruth achieved wizardhood in 1983/84 as a freshman in Highschool.
  56. Bear949
  57. Joey Cabral
  58. Montana Quiring
  59. Matthew Quiring
  60. Russ Magee
  61. Bill Martin
  62. Matt Huntington
  63. Llyas Khan
  64. AJ
  65. Dark Fact
  66. Fred Ryker's daughter, Ruth
  67. Aaron
  68. Glenn Christensen
  69. Daniel Campeau
  70. Curtis Long
  71. Curtis Long's nephew
  72. David
  73. Mitchell Turner -I DEFEATED THE WIZARD before anyone. :) in 1985
  74. Chris Oliver
  75. Daniel -defeated it at 10:06 pm CST on September, 24, 2001. His birthday.
  76. M. Palmer
  77. Garry Buffone's 17 year old brother
  78. Harry Burke
  79. Nicholas Davis -The skin wore off my pointer finger on my left hand and I had to wear a band aid just to continue playing. After several months, just as summer was approaching I baet that wizard and I beat him hard, I beat him left and I beat him right and then just as he was about to be killed...
  80. Victor Marcellana
  81. Edward White, Southern Indiana
  82. Jason Bratu
  83. Daniel Anderson
  84. Dean Cole
  85. Rocky Starling
  86. Robert Freeze
  87. Jose Cruzado
  88. Raticade
  89. Claude Luu
  90. Aran Rice -The original Daggorath beta tester.
  91. Mikey Gigallegos
  92. SlayerDin
  93. Rick [Executive Incantation Officer of Daggorath Forums]
  94. Phil Diener, Defeated the Wizard in 1984
  95. Phil Diener's brotyher
  96. Bugsquash '84 to '85 without the saving
  97. Jason Barrett
  98. Damien Hardy
  99. Edraenth -As luck would have it, last year on a slow day at work I had one of the frequent flashes of Daggorath nostalgia and searched for webpages about it online. I came across the Frodpod page and learned about the MESS emulator, downloaded it, and finally defeated the Wizard at work.
  100. Warren
  101. Jessica -I am SOOO thankful I found this site.
  102. Joseph Cheek -17 years later, I have now beat the wizard!
  103. John Selph
  104. Synovio -needless to say I became embroiled in the game and could not leave it alone. My wife would complain that I would not come to bed..and the Landlords would complain incessantly about the: "strange tapping noise" that was coming through the floor all night long.
  105. Rippforlife
  106. J.B.
  107. Jason B. -GA
  108. Meredith Minter
  109. RockDragon -porting DOD to Linux
  110. OverMan
  111. Xaph0d (Tim) - beat it in '86 & '90 without saving
  112. Daniel Hughes
  113. dixonm -using an original COCO without saving
  114. Matt Fife -defeated the wizard on 03-03-03 at 11:17 PST
  115. Derek Snider -1984
  116. Sir Amalric -1985
  117. LoRDTWiT -July 8, 2003
  118. Jeff Hoover -1982
  119. Reynold -August, 2003
  120. Darin Bagley -no saving
  121. Darin Bagley's brother -no saving
  122. Alphageek -just 1 save
  123. Craig Yack
  124. Greg Johnsen
  125. Charlie
  126. Dr. Joe Castanza, Ph.D. -finally beat the wizard on a CoCo-2 at 3:13am, 18 March 2002, having played the game faithfully since 3 February 1985
  127. Sarvolzaba
  128. MC6809e
  129. Warren, 1984
  130. Rutt
  131. Michael Ford, 1984
  132. Dan Watson
  133. Michael Spencer
  134. Topher Cantrell
  135. Chronoxygene
  136. Crawler

Other Info

Keith Kornegay has taken Daggorath to its limits. He beat the Wizard by going directly to the third level, beating all but the Wizard, then returning to the other levels to get the rest of his junk. In order to spot the scorpions he looked at his inventory until a creature came. Then he would attack 3 or 4 times (or so), turn around, attack again, turn around, etc. When his heart rate was high he would do this bare handed. It's what we refer to as "slapping the creature to death". This tactic is hard to master, but very effective.